While many randomized video game loot boxes have drawn attention and regulation from various government bodies in recent years, the New York suit calls out Valve's system specifically for "enabl[ing] users to sell the virtual items they have won, either through its own virtual marketplace, the Steam Community Market, or through third-party marketplaces." The vast majority of Valve's in-game loot boxes contain skins that can only be resold for a few cents, the suit notes, while the rarest skins can be worth thousands of dollars through marketplaces on and off of Steam. That fits the statutory definition of gambling as "charging an individual for a chance to win something of value based on luck alone," according to the suit.
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The deployment collapses to a single Postgres instance where pg_dump backs up forge metadata, git objects, and user data together, and replicas handle read scaling for the web UI without NFS mounts or a Gitaly-style RPC layer. The path there is a Forgejo fork replacing modules/git with a package that queries Postgres, where Repository holds a database connection and repo_id instead of a filesystem path and Commit, Tree, Blob become thin wrappers around query results.